SaleMasters

Government
The Supreme Council of Merchants (5 merchants elected annually), resolving disputes, arranging transactions with governments, determining the conditions and rules of trade

Social Status
Magistrate (success and money above all)

Justice
Supreme Council resolves disputes

Technologies
The cult of technological innovations and luxury

Military
Mercenaries and Assassins

Economics
Trade and politics

Guilds and Factions Representation
Nope

Territory and Locations
(guild houses) Represented in all major cities

Diplomacy
Based in the Republic of Prosperity-Giving Sun, trading everywhere. Brotherhood of Chaos members are sworn enemies.

Worldview
Mercantilists and collectors

Additional info
Ordinary merchants, modern startups and young millionaires, classic businessmen.